Program

Note: preliminary program, changes are still possible.
Download the program as pdf: DiGRA Nordic 2012 Conference Program

Tuesday, 5th June:

Unofficial pre-conference program: There is a meeting for Tampere game developers in Jack the Rooster at 8PM, so if you are already in town on Tuesday, that might be the place to pop by.

Wednesday, 6th June

Location: University of Tampere, Pinni B Building (Kanslerinrinne 1, Tampere)

9:30 am- Registration: Pinni B Main Lobby

12:00-16:00 Workshop: Practical use of Serious games for mobilephone/smartphone in higher education Room LS B3110
12:00-16:00 Workshop: Gambling in the Online Era Room LS B3111
13:00-16:00 PhD Workshop Room LS B3109

Gambling workshop excursion 17:00-19:00, RAY Pelaamo (Gambling hall), Hämeenkatu 10.

Evening reception & exhibition: 19:00-21:00, Media Museum Rupriikki, “Finnish Games Then and Now”. Address: Väinö Linnan Aukio 13 (Link to the map location). Please register to this event by 5th of June at http://nordicdigra2012exhibitionnight.eventbrite.com/.

Table reservations at Plevna: Starting from 20:00.

Thursday, 7th June

Location: Technopolis Yliopistonrinne Building (Kalevantie 2, Tampere)

9:00 am- Registration & Coffee: Technopolis, Ground Floor Lobby

Time Häggman Hall Enqvist A Hall Enqvist B Hall Haarla+Hiekka Hall
9:30-10:00 The Opening
10:00-10:45 Keynote: Nick Montfort, “Gamer vs. Scener, or, Scener Theory”
11:00-12:45 Session 1: Historical Perspectives 1
– Graeme Kirkpatrick: Transgressive Games: An Analysis of UK Gaming Magazines 1981-1995
– Veli-Matti Karhulahti: Feelies: The Lost Art of Immersing the Narrative

– Special talk: Malte Behrmann (EGDF): Importance of the Cultural Policy for Game Development

Session 2: Critical Approaches to Game Studies 1
– Stefano De Paoli: Bots & The Replacement of ‘real skills’ in MMORPGs
– Suen de Andrade E Silva: Buy and Share! Social Network Games and Ludic Shopping
Session 3: Social Player Studies 1
– Jessica Enevold: Domesticating Play, Designing Everyday Life: The Practice and Performance of Family Gender, and Gaming
– J. Tuomas Harviainen, Timo Lainema and Eeli Saarinen: Player-reported Impediments to Game-based Learning
– Maura Bouça: Angry Birds, Uncommitted Players
Gambling Research Track 1: Gambling Games in Culture and Society
– Riitta Matilainen: The Introduction of the Legal Roulette and the Changing Finnish Consumer Culture in the 1960s and 1970s
– Pia Lindén: Play Becomes Reality: Finnish Poker Professionals and Contemporary Culture
– Jukka Jouhki: Anthropology of Online Poker: Themes and Observations from Research
13:00-14:00 LUNCH (Technopolis Restaurant Aleksis, Ground Floor)
14:00-15:45 Session 4: Historical Perspectives 2
– Melanie Swalwell: The Early Micro User: Games Writing, Hardware Hacking, and the Will to Mod
– Jaakko Suominen: Mario’s Legacy and Sonic’s Heritage: Replays and Refunds of Console Gaming History
Session 5: Critical Approaches to Game Studies 2
– Sébastien Hock-Koon: Affordances of Elliptical Learning in Arcade Video Games
– Annika Waern: Framing Games
Panel: Christoffer Holmgård, Kristine Jørgensen, Ulf Sandqvist & Olli Sotamaa: What’s the State of Business? Perspectives on the Nordic Game Industry Gambling Research Track 2: Gambling and the Media
– Matias Karekallas: “To Spend Your Lives in Sin and Misery in the House of the Rising Sun”: The Images of Gambling in Popular Music Lyrics
– Markus Meuronen: Gambling in Game and Play Metaphors of Politics
– Jani Kinnunen: Gambling in the Social Media
15:30-16:00 Coffee, Technopolis Ground Floor
16:00-16:45 Session 7: Round Table: Petri Saarikoski & Annakaisa Kultima: Perspectives on the Emergence of Video Game Journalism and Game Press Session 8: Player Typologies
– Janne Tuunanen and Juho Hamari: Meta-synthesis of Player Typologies
Gathering for representatives from University/College based Game Studios Session 9: Games as Art
– Anders S. Løvlie: Flâneur, a Walkthrough: Locative Literature as Participation and Play
17:00-18:00 Keynote, Minna Ruckenstein, “Internet Currencies and Capitalisms: Anthropological Questions for Gam(bl)ing Research
– Response: Olli Sotamaa
19:00-22:00 Dinner Buffet & Evening Program (University of Tampere, Pinni A Building, 5th Floor)

Friday, 8th June

Location: Technopolis Yliopistonrinne Building (Kalevantie 2, Tampere)

9:00 am- Registration & Coffee: Technopolis, Ground Floor Lobby

Time Häggman Hall Enqvist A Hall Enqvist B Hall
9:00-9:45 DiGRA Annual General Meeting
10:00-10:45 Keynote: Kristine Jørgensen, “In Defense of the Interface”
11:00-12:45 Session 10: Games as Media and Communication 1
– Jaakko Stenros: In Defence of a Magic Circle: The Social and Mental Boundaries of Play
– Sebastian Möring: Tackling the Metaphor-Simulation Dilemma
Session 11: Local/Global in Game Cultures (Play data)
– Simo Järvelä, Inger Ekman, J. Matias Kivikangas and Niklas Ravaja: Digital Games as Experiment Stimulus
– Sheng-Yi Hsu, Yu-Han Huang and Chuen-Tsai Sun: Main(s) and Alts: Multiple Character Management in World of Warcraft
Session 12: Design of Games
– Katharine Neil: Game Design Tools: Time to Evaluate
– Hao Wang and Chuen-Tsai Sun: Rating Logic Puzzle Difficulty Automatically in a Human Perspective
– Jonas Linderoth, Staffan Björk and Camilla Olsson: Should I Stay or Should I Go? – Boundary Maintaining Mechanisms in Left 4 Dead 2
13:00-14:00 LUNCH (Technopolis Restaurant Aleksis, Ground Floor)
14:00-15:45 Session 13: Games as Media and Communication 2
– Jasper Van Vught, Gareth Schott and Raphael Marczack: Age-Restriction: Re-examining the interactive experience of ‘harmful’ game content
– Teresa de La Hera Conde-Pumpido: Visualizing Persuasive Structures in Advergames
Session 14: Social Player Studies 2
– Jani Kinnunen, Erkka Rautio, Kati Alha and Janne Paavilainen: Gambling in Social Networks: Gaming Experiences of Finnish Online Gamblers
– Adam Sheard and Young-Shin Won: PWNED: Motivation of South Koreans Who Engage in Person vs. Person Gameplay in World of Warcraft
– Rachel Kowert and Julian Oldmeadow: The Stereotype of Online Gamers: Unique Characterization or Recycled Prototype?
Panel: Ashley Brown, René Glas, Kristine Jørgensen, Jonas Linderoth, Torill Elvira Mortensen: Waking up at the Dark Side: Difficult Content in Playful Environments
15:30-16:00 Coffee, Technopolis Ground Floor
16:00-16:45 Keynote, Espen Aarseth, “Playing the Field: Game Studies 1982 – 2042”
16:45-17:30 Closing Panel: “A Decade of Nordic Game Studies”. Panel chair: Raine Koskimaa. Participants: Espen Aarseth, Torill Mortensen, Frans Mäyrä, Annika Waern.

Post-conference program (e.g. trip to sauna & swimming at Kaupinojan Sauna)

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